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1. Eve Fitting Tool - in Ships and Modules [original thread]
I think the import thing is definitely an "issue" on EVE's side rather than EFT; it was working fine until a few days ago, and I haven't even installed 2.5.1 yet so nothing's changed here. I can only assume that EVEMon is less "fussy" about what i...
- by Richard Butt - at 2008.03.30 09:48:00
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2. What Am I Doing Wrong? - in Missions & Complexes [original thread]
Also, Antimatter gimps the hell out of your turrets' range, so you end up with almost blaster-like range, but you're still stuck with railgun tracking speed. Result: can't hit a damn thing. You need to look at the actual stats of the ammo and see ...
- by Richard Butt - at 2008.03.30 09:25:00
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3. Battlecruiser or Battleship for lvl 3/4 missions? - in Missions & Complexes [original thread]
Battlecruisers are handy, as they only need Cruiser 3 (getting it to 4 for BS is a pain), the skill itself is a pretty quick train, and you can use all the medium-sized weapons you're (hopefully) already skilled for. In the meantime it lets you st...
- by Richard Butt - at 2008.03.29 16:07:00
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4. QTY display in cargohold - in Ships and Modules [original thread]
Also, different ores take up diffedrent volumes per unit, and this is where it gets confusing... Your mining lasers will extract a specific volume per cycle - which means that you'll get a different number of units with different ores. However,...
- by Richard Butt - at 2008.03.29 07:15:00
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5. Relp Raggy, Reeeelllllppppp!!! - in EVE New Citizens Q&A [original thread]
Well, the text is correct - it can't be trained on trial accounts. And since you don't have a trial account, that means you can train it. That text never, ever goes away, for anyone. And no, if you upgrade a trial, you can use restricted skills i...
- by Richard Butt - at 2008.03.29 07:06:00
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6. 1 Month In-game. Questions About Player Development - in EVE New Citizens Q&A [original thread]
On the subject of playing "catch up", you can easily focus on one thing, work on getting all the relevant skills up to level 4, and be 95% as effective as someone doing the same thing who's been playing for years. Skills work on a pretty steep dim...
- by Richard Butt - at 2008.03.29 07:04:00
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7. Optimal, falloff and everything in between - in EVE New Citizens Q&A [original thread]
Essentially, the sig radius vs. resolution thing means that you should be using guns of the "right" size to hit your enemies. Small turrets = frigates Medium turrets = cruisers Large turrets = battleships Small guns can hit large targets, but pr...
- by Richard Butt - at 2008.03.28 22:28:00
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8. Gallente ship progression for mission running? - in Ships and Modules [original thread]
Bored of my Caldari guy so I thought I'd try out a Gallente character and have some fun shooting stuff with big guns for a change. So what should I be looking at in terms of ship progression through different levels of missions? I'm planning on g...
- by Richard Butt - at 2008.03.28 22:22:00
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9. QTY display in cargohold - in Ships and Modules [original thread]
Edited by: Richard Butt on 28/03/2008 22:14:04 1 unit of conc veldspar = 0.1 m3 10,052 * 0.1 m3/unit = 1005.2 m3
- by Richard Butt - at 2008.03.28 22:14:00
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10. My First BS - in EVE New Citizens Q&A [original thread]
Domi gets bonusses to large hybrids. Fitting anything smaller is a waste of bonussed weapons slots, which is a Bad Thing. To OP: You have just learnt the expensive lesson that bigger =/= better. Jumping straight into a big ship without the necess...
- by Richard Butt - at 2008.03.28 22:10:00
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11. Mission hub lag is it really that hard to fix? - in Missions & Complexes [original thread]
Thought: Why do agents' levels have to be the same for everyone? What would be wrong with having, say, eight or nine broadly comparable agents (in terms of division, system security, and proximity to trade hubs) at a given level, and have their qu...
- by Richard Butt - at 2008.03.28 21:02:00
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12. Not getting correct torp range - in Ships and Modules [original thread]
Enemies move, and so do you. And torps follw the enemy, so they won't necessary fly in a perfectly straight line. 14km would be if you were both perfectly static; practical range is, in my experience, usually around 80-90% of the theoretical maxim...
- by Richard Butt - at 2008.03.26 20:19:00
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13. Character Career Help? (Detailed Q inside) - in EVE New Citizens Q&A [original thread]
Industry/engineer is probably the best starting career you can pick if you're unsure as to what to do - you get a few industrial skills, a few combat skills, but after that it's mostly ship support skills - which will always be useful, whatever yo...
- by Richard Butt - at 2008.03.26 19:21:00
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14. Destroyer guns skillz for Caldari? - in Skill Discussions [original thread]
Yes, Caldari use hybrid turrets; the close-range versions are blasters, the long-range ones are railguns. If you're only wanting to use T1 variants you can just level the relevant hybrid turret skill for the size, but for T2 guns you'll need to pi...
- by Richard Butt - at 2008.03.26 19:16:00
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15. Direction for a mission runner. - in Skill Discussions [original thread]
If running missions doesn't appeal to you... don't. You can make just as much, if not more, from lowsec ratting, and get yourself some PVP action at the same time. As for ultimate goals... huge cop-out as it may seem, it's up to you. Some people ...
- by Richard Butt - at 2008.03.26 19:13:00
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16. Question on manual orbiting for Interceptors - in Skill Discussions [original thread]
For what it's worth, it's angular velocity you should be interested in - not transversal. Any references to transversal velocity date from before you could actually display angular on the overview. You can display it directly now, so there's abs...
- by Richard Butt - at 2008.03.26 19:09:00
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17. Should I reroll? - in EVE New Citizens Q&A [original thread]
Originally by: Vaelos Daoine 6 Charisma (Evemon says 6.36) 11 Intelligence (11.66) 13 Perception (13.78) 11 Memory (11.66) 12 Willpower (12.72) From your Charisma score, you've presumably got Learning at 3, (+6% to stats) assuming yo...
- by Richard Butt - at 2008.03.26 18:59:00
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18. Want to start a new trading Alt Character....help - in Skill Discussions [original thread]
1) Get EveHQ 2) Go to the character creation screen 3) Plug in what skills you want to aim for, check "allow attribute variations" and press the goalseek button 4) Go get a sandwich as it'll take a while 5) Sort by optimal queue time and create wh...
- by Richard Butt - at 2008.03.25 19:57:00
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19. CCP: how about creating some lvl 4 agents for non-caldari - in Missions & Complexes [original thread]
L4 kill agents, positive quality, highsec only: Caldari State - 24 Amarr Empire - 14 Gallente Federation - 5 Mimatar Republic - 4 Everyone else - 8 Total - 55 Seriously, I know we're supposed to be the carebear race, but having more agents tha...
- by Richard Butt - at 2008.03.25 19:47:00
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20. Put Scramblers/Disruptors in a seperate slot - in Ships and Modules [original thread]
Originally by: Hardtail and on the other end of the ball, people should simply realize that some ships arent meant to carry full tackle an thatmaybe, just maybe, you're meant to fly with *gasp, brace yourself* other people. That's stup...
- by Richard Butt - at 2008.03.25 07:31:00
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